Godot MCP MCP Server
Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.
Install
{
"mcpServers": {
"shin2344234-server": {
"command": "npx",
"args": [
"-y",
"@shin2344234/godot-mcp@0.1.2"
],
"env": {
"GODOT_PROJECT_PATH": "",
"GODOT_PATH": "",
"GODOT_MCP_MODE": "full",
"GODOT_MCP_TOOLSETS": "",
"GODOT_MCP_READ_ONLY": "false",
"GODOT_MCP_ALLOW_EVAL": "false",
"GODOT_MCP_CONFIRM": "elicit",
"GODOT_MCP_LOG_LEVEL": "info",
"GODOT_MCP_HEADLESS_TIMEOUT_MS": "120000",
"GODOT_MCP_BRIDGE_TIMEOUT_MS": "30000",
"GODOT_MCP_LSP_PORT": "",
"GODOT_MCP_LSP_TIMEOUT_MS": "15000",
"GODOT_MCP_LSP_IDLE_MS": "600000",
"GODOT_MCP_CACHE_DIR": ""
}
}
}
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