Tool
find_asset_references
1 published MCP server declares find_asset_references. code-atlas has the highest trust score right now. Servers describe it as: Which scenes/prefabs/Blueprints use this script, asset, or handler? Reverse lookup across Godot res:// paths, Unity GUIDs (via .meta), and Unreal modules + /Game/ Blueprint paths. Few published servers use this exact name, so read each listing before you install. Open a server for its install config and the rest of its tools.
50Trust score 50 of 100, Fair
Code intelligence MCP: symbols, call graphs, change impact + affected tests, routes, search.
Registry
FAQ
- What is the find_asset_references MCP tool?
- find_asset_references is a tool name MCP servers declare. A description they publish is: Which scenes/prefabs/Blueprints use this script, asset, or handler? Reverse lookup across Godot res:// paths, Unity GUIDs (via .meta), and Unreal modules + /Game/ Blueprint paths.
- Which MCP servers provide find_asset_references?
- 1 published server declares find_asset_references. Highest in the current trust order: code-atlas.
- How do I use find_asset_references?
- Install a server that declares find_asset_references, then call it from Claude, Cursor, or VS Code. Each server page has the config for that client and the other tools that server exposes.